Archive for June, 2018
The world of technology has brought us many products that seem futuristic but are really just the result of many years of research and hard work. After all, the future has to come some time, and that time is now. Nobody a hundred years ago would have believed that just listening to sounds could influence the mind so much, but that is the case with a program called iDoser. It is a special program that plays intricate audio files designed to induce experiences in the listener. But how does it work, and what practical purpose can it be used for? That is what I am here to talk about now.
The program functions by using a series of binaural beats to change the brain’s frequency and make you feel a certain way. Before I go before, I must define what binaural beats are. They are sounds which have frequencies of the alpha, beta, theta, or delta waves, which are the primary waves that the brain operates in. When combined together in the right way, they form what is known as binaural beats. When your brain listens to these for awhile, its waves begin to take on the waves of the sounds. This is a principle known as the frequency following response, and it has been documented by countless scientific studies.
All iDoser does is take advantage of this phenomenon to produce effects in the individual listening to the program. Many of the “doses”, as the audio files are referred to, simulate drug effects like cannabis, opium, and alcohol. Other doses are for more practical purposes, such as meditation and losing weight. In order to get the full experience from a dose, it is critical that you focus on the audio with your total concentration. Then, you will really be able to feel good.
During the 1980’s, in America there was much interest in the field of Artificial Intelligence. The great expectations of the 1980’s were followed by the skepticism of the 1990’s, at which time the limitations of capabilities of our current computers were emphasized. The skepticism of the 1990’s has now for the most part passed, and one of the main scientific and industrial challenges of the 21st century is the development of Artificial Intelligent Systems (AIS).
The development of AIS is aimed at the creation of new technologies that will provide solutions to problems in the areas of electronics and heavy industries, agriculture, energy and resource conservation, transportation, human health, public safety, national security, and other fields.
Speaking at a conference in Buenos Aires in 1995, Albert Arnold Gore, Jr. (Vice President of the United States from 1993-2001 under President Bill Clinton) remarked, ‘These highways, or more accurately, networks of distributed intelligence, will allow us to share information, to connect, and to communicate as a global community. From these connections we will derive robust and sustainable economic progress, strong democracies, better solutions to global and local environmental challenges, improved health care, and ultimately, a greater sense of shared stewardship of our small planet’.
From a historical point of view, AIS appeared in the last century as result of the evolution of man-machine systems, in which the functions of man and machine are interrelated for the operation of these systems. For example, a craftsman operating a working lathe, a driver and his running car, and the workers and machines at a power station all form man-machine systems. In a man-machine system, the human operator supplies the goal, the direction, and the integration. The machine executes everything according to the given directions, and provides feedback.
In the process of man-machine systems evolution, the role of man has decreased relative to the role of the machines he operates. To execute routine functions, machines have been increasingly equipped with control subsystems, and the resulting man-machines systems were referred to as “semi-automatic” systems. Progressively, many semi-automatic systems have transformed into automatic systems.
Thanks to computer systems, a fantastic change has taken place in many areas of technology during the last few decades. Previous machines had the role of executing tasks given to them by human beings. Today, these machines are equipped with very advanced programmable control systems and various kinds of sensory devices, enabling them to execute many human tasks, including creative problem solving. Meanwhile, engineers and scientists working on bionic technologies are getting closer to creating machines that can perform some human functions for people with disabilities. As a result, the preconditions for the birth of artificial intelligence appeared.
Ray Kurzweil, in his very interesting book, The Singularity is Real, found an appropriate metaphor to describe the process of computer systems dissemination. He commented, ‘Advancing computer performance is like water slowly flooding the landscape. A half century ago, it began to drown the lowlands, driving out human calculators and record clerks, but leaving most of us dry. Now the flood has reached the foothills, and our outposts there are contemplating retreat. We feel safe on our peaks, but at the present rate, those too will be submerged within another half century.’
It is fair statement regarding Artificial Intelligence (AI) as well. In the past few years, some AI programs and systems have successfully copied selected human brain functions, and extended human cognitive and decision-making abilities. As a result, some machines in existence now can execute the knowledge-based functions of a human operator, but with better quality. The inventor of the Lisp programming language, John McCarthy, who also coined term “Artificial Intelligence” in his proposal for the 1956 Dartmouth Conference, defines AI as “the science and engineering of making intelligent machines.”
The term “intelligence” is derived from the Latin, “intellectus”, and is defined as “mind, powers of human thinking”. According to the Merriam-Webster dictionary, “intelligence” has many meanings:
o the ability to learn or understand or to deal with new or trying situations: for example, the skilled use of reason or the ability to apply knowledge to manipulate one’s environment or to think abstractly as measured by objective criteria
o information concerning an enemy or possible enemy or an area; and an agency engaged in obtaining such information
o mental acuteness
o the basic eternal quality of the Divine Mind (Christian Science)
o the ability to perform computer function
It makes sense to analyze the definition, “the ability to perform computer function”. At first glance, an executable computer program, which provides computer function (for example, calculation or text writing), doesn’t have intelligence. However, consider for a moment that “human or animal instinct”, is the inherent disposition of a living organism toward a particular behavior. Based on our knowledge of computers, we can count “instinct” as a group of programs written on genetic material such as DNA
When a worker performs his tasks automatically, it means he has in his brain the “programs” necessary for automatic actions. In part, these programs were created by the special training he received to enable him to do his job. Congenital and acquired programs are all part of human intellect, or intelligence. It is the same for an executable computer program. The program bears a portion of the intellect of its creators, translated into a language (code) that the machine understands.
Therefore, an executable computer program has some intelligence. Modern computer systems that can, for example, choose an optimal decision, or make a rational analysis of external influences for this decision, are intelligent systems. This is the reason why AI is a powerful resource for solutions to a diverse range of problems (including those not formalized) for which there are currently no known solutions.
Historically, the term “intelligence” was connected with government organizations (agencies) devoted to the gathering of information for purposes of national security and defense, such as the Central Intelligence Agency (CIA) in America. Today, this term has a broader meaning, with practical applications to real systems and products. AI methods include elements found in cybernetics, computer science, psychology, neuroscience, cognitive science, linguistics, operations research, economics, control theory, and math, among others. AI also connects and overlaps with such fields as robotics, control systems, scheduling, data mining, and logistics.
Artificial Intelligence Systems are the realization of artificial intelligence science. In other words, AI could be called, “Application of Artificial Intelligence”. The term, “AI” is also used to describe an intelligence property of new machines or programs. Many AI experts are predicting that by the middle of this century, intelligent machines will be all around us. Machines such as robots already touch our lives. Automobiles, electronic devices, and aircraft are assembled and tested with the help of various robotic machines. The reality that computers have saved the world from information explosion, while becoming affordable to students and other everyday users, is largely due to the use of intelligent machines. Just about all of the machines around us are rapidly becoming “intelligent”, with help of the intelligent applications. Revenues generated by the AI and robotic industries are now measured in the billions of dollars annually.
With the advanced computer-based systems used in traffic control or manufacturing control, it is reasonable to retain human ability to solve bottleneck problems in real time. Man-machine systems can exist with different levels of automation (from manual to autonomous), and Artificial intelligence systems can have different grades, from simple to very complex.
Today, many applications of Artificial Intelligence are present in industry, business, medicine, automobile navigation, communication, military operations, space exploration, and so on. The average person may have little or no knowledge of the current applications of AI, yet he encounters the results of AI many times every day. For example, the amazing functionality of everyday machines like a car, a sewing machine, kitchen appliances, and the Internet, or the quality of TV images, movies, and telephone communications are all a result of the Artificial Intelligence Systems being used in many common high-tech products.
AIS will most certainly become commonplace in the very near future, as the widespread use of these systems will bring more prosperity and enhanced well-being to the entire population of our planet. Intelligent automation systems, various advisory programs and robots can, and will, do the work that we either can not or desire not to do. Article is an excerpt from the book of the author ” Artificial Intelligence Around Us”, published by Bookstand Publishing
There is no written evidence which can tell us exactly who has coined the phrase educational technology. Different educationists, scientists and philosophers at different time intervals have put forwarded different definitions of Educational Technology. Educational technology is a multifaceted and integrated process involving people, procedure, ideas, devices, and organization, where technology from different fields of science is borrowed as per the need and requirement of education for implementing, evaluating, and managing solutions to those problems involved in all aspects of human learning.
Educational technology, broadly speaking, has passed through five stages.
The first stage of educational technology is coupled with the use of aids like charts, maps, symbols, models, specimens and concrete materials. The term educational technology was used as synonyms to audio-visual aids.
The second stage of educational technology is associated with the ‘electronic revolution’ with the introduction and establishment of sophisticated hardware and software. Use of various audio-visual aids like projector, magic lanterns, tape-recorder, radio and television brought a revolutionary change in the educational scenario. Accordingly, educational technology concept was taken in terms of these sophisticated instruments and equipments for effective presentation of instructional materials.
The third stage of educational technology is linked with the development of mass media which in turn led to ‘communication revolution’ for instructional purposes. Computer-assisted Instruction (CAI) used for education since 1950s also became popular during this era.
The fourth stage of educational technology is discernible by the individualized process of instruction. The invention of programmed learning and programmed instruction provided a new dimension to educational technology. A system of self-learning based on self-instructional materials and teaching machines emerged.
The latest concept of educational technology is influenced by the concept of system engineering or system approach which focuses on language laboratories, teaching machines, programmed instruction, multimedia technologies and the use of the computer in instruction. According to it, educational technology is a systematic way of designing, carrying out and evaluating the total process of teaching and learning in terms of specific objectives based on research.
Educational technology during the Stone Age, the Bronze Age, and the Iron Age
Educational technology, despite the uncertainty of the origin of the term, can be traced back to the time of the three-age system periodization of human prehistory; namely the Stone Age, the Bronze Age, and the Iron Age.
Duringthe Stone Age, ignition of fire by rubbing stones, manufacture of various handmade weapon and utensils from stones and clothing practice were some of the simple technological developments of utmost importance. A fraction of Stone Age people developed ocean-worthy outrigger canoe ship technology to migrate from one place to another across the Ocean, by which they developed their first informal education of knowledge of the ocean currents, weather conditions, sailing practice, astronavigation, and star maps. During the later Stone Age period (Neolithic period),for agricultural practice, polished stone tools were made from a variety of hard rocks largely by digging underground tunnels, which can be considered as the first steps in mining technology. The polished axes were so effective that even after appearance of bronze and iron; people used it for clearing forest and the establishment of crop farming.
Although Stone Age cultures left no written records, but archaeological evidences proved their shift from nomadic life to agricultural settlement. Ancient tools conserved in different museums, cave paintings like Altamira Cave in Spain, and other prehistoric art, such as the Venus of Willendorf, Mother Goddess from Laussel, France etc. are some of the evidences in favour of their cultures.
Neolithic Revolution of Stone Age resulted into the appearance of Bronze Age with development of agriculture, animal domestication, and the adoption of permanent settlements. For these practices Bronze Age people further developed metal smelting, with copper and later bronze, an alloy of tin and copper, being the materials of their choice.
The Iron Age people replaced bronze and developed the knowledge of iron smelting technology to lower the cost of living since iron utensils were stronger and cheaper than bronze equivalents. In many Eurasian cultures, the Iron Age was the last period before the development of written scripts.
Educational technology during the period of Ancient civilizations
According to Paul Saettler, 2004, Educational technology can be traced back to the time when tribal priests systematized bodies of knowledge and ancient cultures invented pictographs or sign writing to record and transmit information. In every stage of human civilization, one can find an instructional technique or set of procedures intended to implement a particular culture which were also supported by number of investigations and evidences. The more advanced the culture, the more complex became the technology of instruction designed to reflect particular ways of individual and social behaviour intended to run an educated society. Over centuries, each significant shift in educational values, goals or objectives led to diverse technologies of instruction.
The greatest advances in technology and engineering came with the rise of the ancient civilizations. These advances stimulated and educated other societies in the world to adopt new ways of living and governance.
The Indus Valley Civilization was an early Bronze Age civilization which was located in the northwestern region of the Indian Subcontinent. The civilization was primarily flourished around the Indus River basin of the Indus and the Punjab region, extending upto the Ghaggar-Hakra River valley and the Ganges-Yamuna Doab, (most of the part is under today’s Pakistan and the western states of modern-day India as well as some part of the civilization extending upto southeastern Afghanistan, and the easternmost part of Balochistan, Iran).
There is a long term controversy to be sure about the language that the Harappan people spoke. It is assumed that their writing was at least seems to be or a pictographic script. The script appears to have had about 400 basic signs, with lots of variations. People write their script with the direction generally from right to left. Most of the writing was found on seals and sealings which were probably used in trade and official & administrative work.
Harappan people had the knowledge of the measuring tools of length, mass, and time. They were the first in the world to develop a system of uniform weights and measures.
In a study carried out by P. N. Rao et al. in 2009, published in Science, computer scientists found that the Indus script’s pattern is closer to that of spoken words, which supported the proposed hypothesis that it codes for an as-yet-unknown language.
According to the Chinese Civilization, some of the major techno-offerings from China include paper, early seismological detectors, toilet paper, matches, iron plough, the multi-tube seed drill, the suspension bridge, the wheelbarrow, the parachute, natural gas as fuel, the magnetic compass, the raised-relief map, the blast furnace, the propeller, the crossbow, the South Pointing Chariot, and gun powder. With the invent of paper they have given their first step towards developments of educational technology by further culturing different handmade products of paper as means of visual aids.
Ancient Egyptian language was at one point one of the longest surviving and used languages in the world. Their script was made up of pictures of the real things like birds, animals, different tools, etc. These pictures are popularly called hieroglyph. Their language was made up of above 500 hieroglyphs which are known as hieroglyphics. On the stone monuments or tombs which were discovered and rescued latter on provides the evidence of existence of many forms of artistic hieroglyphics in ancient Egypt.
Educational technology during Medieval and Modern Period
Paper and the pulp papermaking process which was developed in China during the early 2nd century AD, was carried to the Middle East and was spread to Mediterranean by the Muslim conquests. Evidences support that a paper mill was also established in Sicily in the 12th century. The discovery of spinning wheel increased the productivity of thread making process to a great extent and when Lynn White added the spinning wheel with increasing supply of rags, this led to the production of cheap paper, which was a prime factor in the development of printing technology.
The invention of the printing press was taken place in approximately 1450 AD, by Johannes Gutenburg, a German inventor. The invention of printing press was a prime developmental factor in the history of educational technology to convey the instruction as per the need of the complex and advanced-technology cultured society.
In the pre-industrial phases, while industry was simply the handwork at artisan level, the instructional processes were relied heavily upon simple things like the slate, the horn book, the blackboard, and chalk. It was limited to a single text book with a few illustrations. Educational technology was considered synonymous to simple aids like charts and pictures.
The year 1873 may be considered a landmark in the early history of technology of education or audio-visual education. An exhibition was held in Vienna at international level in which an American school won the admiration of the educators for the exhibition of maps, charts, textbooks and other equipments.
Maria Montessori (1870-1952), internationally renowned child educator and the originator of Montessori Method exerted a dynamic impact on educational technology through her development of graded materials designed to provide for the proper sequencing of subject matter for each individual learner. Modern educational technology suggests many extension of Montessori’s idea of prepared child centered environment.
In1833, Charles Babbage’s design of a general purpose computing device laid the foundation of the modern computer and in 1943, the first computing machine as per hi design was constructed by International Business Machines Corporation in USA. The Computer Assisted instruction (CAI) in which the computer functions essentially as a tutor as well as the Talking Type writer was developed by O.K. Moore in 1966. Since 1974, computers are interestingly used in education in schools, colleges and universities.
In the beginning of the 19th century, there were noteworthy changes in the field of education. British Broadcasting Corporation (BBC), right from its start of school broadcasts in 1920 had maintained rapid pace in making sound contribution to formal education. In the USA, by 1952, 20 states had the provision for educational broadcasting. Parallel to this time about 98% of the schools in United Kingdom were equipped with radios and there were regular daily programmes.
Sidney L. Pressey, a psychologist of Ohio state university developed a self-teaching machine called ‘Drum Tutor’ in 1920. Professor Skinner, however, in his famous article ‘Science of Learning and art of Teaching’ published in 1945 pleaded for the application of the knowledge derived from behavioral psychology to classroom procedures and suggested automated teaching devices as means of doing so.
Although the first practical use of Regular television broadcasts was in Germany in 1929 and in 1936 the Olympic Games in Berlin were broadcasted through television stations in Berlin, Open circuit television began to be used primarily for broadcasting programmes for entertainment in 1950. Since 1960, television is used for educational purposes.
In 1950, Brynmor, in England, used educational technological steps for the first time. It is to be cared that in 1960, as a result of industrial revolution in America and Russia, other countries also started progressing in the filed of educational technology. In this way, the beginning of educational technology took place in 1960 from America and Russia and now it has reached England, Europe and India.
During the time of around 1950s, new technocracy was turning it attraction to educations when there was a steep shortage of teachers in America and therefore an urgent need of educational technology was felt. Dr. Alvin C. Eurich and a little later his associate, Dr. Alexander J. Stoddard introduced mass production technology in America.
Team teaching had its origin in America in the mid of 1950’s and was first started in the year 1955 at Harvard University as a part of internship plan.
In the year 1956, Benjamin Bloom from USA introduced the taxonomy of educational objectives through his publication, “The Taxonomy of Educational Objectives, The Classification of Educational Goals, Handbook I: Cognitive Domain”.
In 1961, Micro teaching technique was first adopted by Dwight W. Allen and his co-workers at Stanford University in USA.
Electronics is the main technology being developed in the beginning of 21st century. Broadband Internet access became popular and occupied almost all the important offices and educational places and even in common places in developed countries with the advantage of connecting home computers with music libraries and mobile phones.
Today’s classroom is more likely to be a technology lab, a room with rows of students using internet connected or Wi-Fi enabled laptops, palmtops, notepad, or perhaps students are attending a video conferencing or virtual classroom or may have been listening to a podcast or taking in a video lecture. Rapid technological changes in the field of educational have created new ways to teach and to learn. Technological changes also motivated the teachers to access a variety of information on a global scale via the Internet, to enhance their lessons as well as to make them competent professional in their area of concern. At the same time, students can utilize vast resources of the Internet to enrich their learning experience to cope up with changing trend of the society. Now a days students as well teachers are attending seminars, conferences, workshops at national and international level by using the multimedia techno-resources like PowerPoint and even they pursue a variety of important courses of their choice in distance mode via online learning ways. Online learning facility has opened infinite number of doors of opportunities for today’s learner to make their life happier than ever before.
Technical authors who create training material will also have to spend some time creating materials to evaluate that training. The third level of assessing the effectiveness of your events is learning transfer. This follows the “happy sheet” (or feedback form) and “the test” (on the day measure of learning transfer). Here’s why and what to look for.
Why examine learning transfer?
Training is designed to achieve a business objective; it can be anything from learning to use a new HR system to becoming a better sales person. The first levels of evaluation don’t help examine fully whether you’ve met your objectives. The “happy sheet” tells you what the participants on your program thought of it, and the “test” tells you whether they understood your content and could use it on the day.
The trouble is that “on the day” often fails to translate into real life performance. Because of the practicalities of corporate life, it’s rare for someone to leave the learning environment and rush back into the workplace and put that material into practice. More likely there will be a break between the end of training and actually using the knowledge/skills gained.
Which means that all too often, people forget what they learned, or forget to even attempt to implement their new skill set at all. Therefore the investment in the training process is lost, or minimised without further support.
To determine whether your event was effective you need to measure how much of the learning has been put into practice.
What to look for?
A lot depends on the type of course you’ve delivered – for a computer skills course (for example), you should be able to glean plenty of information by examining the end product of user interactions, error logs, reports of problems from departments, etc.
In the case of a sales skills course, you’ll need to develop an observation document to demonstrate whether techniques are being put into practice on sales calls. And so on.
The important thing for the technical author is to arrive at a list of measurable criteria to determine whether the training was successful in meeting its learning objectives.
This stage of evaluation is of course part of a bigger process, even if your delegates have put their learning into play it doesn’t mean that the course has necessarily succeeded. But you can’t measure the success or failure of any learning event until you measure whether the knowledge or skills gained are being used.
If they’re not, don’t despair. You can support the material through coaching and management exercises in the workplace in addition to the event itself.
Business process mapping (BPM) defines each business process in simple steps from start to finish. Since its introduction in 1921, process mapping has evolved to become multi-dimensional, assisting organizations to achieve various business goals such as regulatory compliance, process re-engineering, simulation and activity analysis. Moreover, ISO 9001 requires an organization to follow a process approach for business management; process mapping works well to comply with these requirements.
Ideally every process in an organization should be adapted to deliver better results and strength team ownership. To be specific, there are basically three types of business processes that must be mapped for clear understanding and effective communication through the business:
- Management processes-the processes that govern the operation of a system such as "Corporate Governance" and "Strategic Management"
- Operational processes – the processes that determine the core business such as purchasing, manufacturing, marketing and sales
- Supporting processes – the processes that support the core processes; typical support processes include accounting, recruitment and technical support
Why is Business Process Mapping Good for Your Business?
BPM allows every business to structure its components and align its actions to achieve a common organization goal. No matter which department / organization you are from, process mapping can be used for your own purpose and can be customized to fit your business needs. Some of the departments of an organization that can actively use mapping to achieve effective business results, reduce costs and risks are Human Resources, Finance, Legal, Sales & Marketing, IT, Accounts, Quality Assurance, Customer Care, Operations, Manufacturing, Product Development and Research. Each of these departments can use a process mapping software to understand their processes clearly and communicate effectively with managers and teams.
Let us take an example of how an operations department of a medical device manufacturer can use process maps to save costs and gain competitive edge.
You are a VP of Operations for a medical device manufacturer …
Your business critical issue is that it takes twice as long and costs you roughly twice as much to fulfill orders as your competitors. Each of your three sales channels – phone, mail and e-commerce is faced with costly bottlenecks. The average order processing time for all three channels is 6 hours at a cost of $ 250 per order. Customer loyalty and turnaround time have become critical issues as unsatisfied customers begin to take their business elsewhere.
- Assign a team to develop streamlined, profitable processes for all three channels
- Share their model with every stakeholder to win buy-in
- Drive implementation through easy-to-share process maps
Benefits of Business Process Mapping Tools
BPM allows keyholders to identify critical steps of the process right at the start saving you time and increasing efficiency. Here are a few of the benefits of deploying a business process mapping tool in your organization:
- Discover the best processes to drive growth through the organization – Mapping your processes will give you a clear understanding of each step and how they inter-relate. Imagine having the power to make decisions by analyzing and simulating their impact first. Process mapping tools allow you to try "what-if" scenarios so that you get a true bottom line view and select the optimal processes for your organization.
- Get the bigger picture – Flowcharts are designed to allow a greater visibility of the critical company information in form of process flow diagrams and charts. This will assist the key holders to make the right decision at the right time.
- Proper resource allocation – When you know what resources are required to achieve the optimum results at the end of each process, you can allocate sufficient resources at the planning stage, saving you any deficits or over budget situations.
- Build confidence in the project management team – Process mapping gives you a comprehensive picture of every element involved in a process and allows you to account for influencing factors right at the beginning leaving no room for any last minute surprises. You can quickly identify the key concern areas of a project and deal with it proactively.
- Gain buy-in and drive change by sharing results – Effective communication is the key to gaining buy-in for a new project / plan in an organization. Are you trying to persuade your team to adopt a new SOP? Using a process map will make the process change effortless as it will enable everyone to view, understand and support the change process. As you effectively communicate change, you encourage feedback for continuous improvement.
- Ensuring regulatory compliance – ISO 9001 requires every business to follow a systematic approach for a process. Regulatory compliance can be made easy through process maps as it allows you to manage, visualize and analyze the current processes to achieve compliance through the organization.
Everyone wants to make a good impression, and all PTs aim to help their clients effectively and efficiently. But there are stumbling blocks in a typical day at a PT clinic that can greatly reduce your employees’ effectiveness and, in turn, lead to dissatisfied clients and a reduced cash flow for your business. Some lapses in performance are unintentional, and many are simply the result of a lack of structure or accountability. One solution is to invest in a physical therapy software package that includes a program tailored to the needs of PT offices.
The What, How And How Many Of PT
Putting physical therapy scheduling software in place in your professional offices can immediately give you the right tools for tracking therapist performance, streamlining the check out and organization of client records, improve billing cycles and even promote repeated, long-term commitments from patients so that they will follow through with their treatment for the doctor-prescribed duration.
But the most important function of physical therapy scheduling software is that it allows managers to quickly get a snapshot of how each individual is using his or her hours at work. Are the therapists spending the bulk of their time working with patients and tracking the details of their progress? Do they spend a lot of it in the break room or at the front desk fielding phone calls rather than actually doing rehabilitation work? You can quickly find the weak spots in your system by reviewing each day and each week of your employees’ days and improving the process as needed. Perhaps you need a different system in the front office, or one of your therapists needs to learn how to manage his time more effectively.
If you’re concerned about the performance of a particular employee, look for blocks of time that aren’t accounted for, then do some additional investigating. Is someone at the front desk simply not scheduling enough patients for this person, or is this person not willing to take on any more work? Physical therapy electronic documentation of hours, duties and details of each PT session will arm you with the information you need when you’re ready to review each employee’s contribution to the clinic as a whole.
Using The Right Physical Therapy Software Tools
Another way to ensure your clinic will make a profit and satisfy clients at the same time is to make sure every employee is using the available tools in your physical therapy software arsenal. Talk to your employees on an individual basis and ask questions:
Do they schedule multiple appointments in advance? Are they confirming availability of resources? (If you have three treadmills but four clients scheduled to use the treadmill at the same time, it’s money down the drain) Do they provide patients with appointment reminders? Are they documenting patient performance?
PT software can lower your overhead and raise the performance level for your staff, but only if they know how to use the system. When shopping for physical therapy scheduling software and documentation programs, find one that balances flexibility with ease of use for results that can turn your clinic into a successful venture for everyone.
Technology refers to the collection of tools that make it easier to use, create, manage and exchange information.
In the earlier times, the use of tools by human beings was for the process of discovery and evolution. Tools remained the same for a long time in the earlier part of the history of mankind but it was also the complex human behaviors and tools of this era that modern language began as believed by many archeologists.
Technology refers the knowledge and utilization of tools, techniques and systems in order to serve a bigger purpose like solving problems or making life easier and better. Its significance on humans is tremendous because technology helps them adapt to the environment. The development of high technology including computer technology’s Internet and the telephone has helped conquer communication barriers and bridge the gap between people all over the world. While there are advantages to constant evolution of technology, their evolution has also seen the increase of its destructive power as apparent in the creation of weapons of all kinds.
In a broader sense, technology affects societies in the development of advanced economies, making life more convenient to more people that have access to such technology. But while it continues to offer better means to man’s day to day living, it also has unwanted results such as pollution, depletion of natural resources to the great disadvantage of the planet. Its influence on society can also be seen in how people use technology and its ethical significance in the society. Debates on the advantages and disadvantages of technology constantly arise questioning the impact of technology on the improvement or worsening of human condition. Some movements have even risen to criticize its harmful effects on the environment and its ways of alienating people. Still, there are others that view technology as beneficial to progress and the human condition. In fact, technology has evolved to serve not just human beings but also other members of the animal species as well.
Technology is often seen as a consequence of science and engineering. Through the years, new technologies and methods have been developed through research and development. The advancements of both science and technology have resulted to incremental development and disruptive technology. An example of incremental development is the gradual replacement of compact discs with DVD. While disruptive developments are automobiles replacing horse carriages. The evolution of technologies marks the significant development of other technologies in different fields, like nano technology, biotechnology, robotics, cognitive science, artificial intelligence and information technology.
The rise of technologies is a result of present day innovations in the varied fields of technology. Some of these technologies combine power to achieve the same goals. This is referred to as converging technologies. Convergence is the process of combining separate technologies and merging resources to be more interactive and user friendly. An example of this would be high technology with telephony features as well as data productivity and video combined features. Today technical innovations representing progressive developments are emerging to make use of technology’s competitive advantage. Through convergence of technologies, different fields combine together to produce similar goals.
There's little doubt that the most popular tablet is the iPad. Tablets, such as the iPad have enabled users to harness the power of the PC in a more compact and touch enabled functionality. Tablets are superior to smart phones and laptops in many ways. The following are the reasons that make tablets such as the iPad superior over your laptop or smart phone.
Tablets let gamers play games with a large enough screen, without the use of mouse or a flat surface, one can simply lay down and play games on their iPad – if they like.
For students and readers alike, tablets compared to smart phones and laptops make better e-readers. Their size and portability can be compared to a book, this design and capability features make tablets great for reading e-books or PDF, word or other
Comparable capabilities to a laptop:
Next, some tablet such as the iPad, can be a better alternative to the laptop – but it depends on how you use them. Think about it, tablets can let users video chat on Skype, send email, surf the web and you can do all these things without having to get off your couch or bed.
Great for office meetings:
Tablets are not just built for play or fun, they can make excellent tool for enhancing workplace productivity. For once, if you are in office meetings, you can take notes using your tablet. You do not need to run back at your desk and re-enter all the important information on your laptop or desktop. You can simply share your digital notes on your cloud account and then access it on your work computer.
Better entertainment during long flights:
If you own a tablet, and have used it during long flights, you know how convenient it is to watch shows and movies on them, as compared to smart phones with their small screen and laptops with their bulky size and battery consumption rate. One can say that tablets are built for non-stop entertainment for long travel.
Quicker startup times:
Some tablets running android or iOS can load significantly faster than your laptop. This means that you do not have to wait five minutes or longer for your computer to load up. A tablet can, on average can load-up in less than two minutes. This means that you can quickly get to what you want to do, and at some point, quicker startup times can make all the difference.
Flash is one of coolest, most dynamic development platforms I’ve ever worked with, and Captivate is the best way to teach someone how to use it. In this article I’ll explain the best way to produce a Flash tutorial using Adobe Captivate. Actually, the methods discussed can be applied to creating a tutorial for any software, but Flash will be the focus when I provide examples.
Identify the Topic
The first thing you should do is identify your Flash topic. Examples may be “Using the Flash Pencil Tool,” “Using the Flash Selection Tool,” or “Create and Edit Text in Flash”. Notice that these topics are specific and to the point. Too often I see Flash tutorials on the Web that are too vague and general. The tutorials may be entitled “Learn Flash Animation” or “How to Animate in Flash”. One has to watch the tutorial before they’ll know what type of animation is taught.
Flash offers many ways of doing the same thing, so to be clear, these tutorials should have titles like “Learn Flash Motion Tweening” or “How to Animate a Stick Man in Flash”. It is important to remember the KISS principle, which is short for “Keep It Simple Stupid”. If you remember the KISS principle, it will be easier for you to focus on one topic and produce a more effective tutorial. This approach will also help the learner focus on the specific topic you are trying to teach. If you have a big topic to cover, break it into smaller, manageable pieces by creating multiple tutorials.
Record the Screen
Preparing to record the screen is essential to producing a quality tutorial. Adobe Captivate offers several settings to help you create a tutorial that best meets your needs. These settings affect automatic events such as text pop-ups, highlight and click boxes, mouse visibility, click and typing sounds, and many others.
Adobe Captivate offers three recording modes for recording: Demonstration, Assessment Simulation, and Training Simulation. These modes have several preset options that can be customized to meet the specific needs of your simulation. For example, if you want most of the options that are associated with a demonstration, select the Demonstration mode, but then click the Options button, and next the Edit Settings button to open the Recording Mode drop-down list. At this point you can simply select or deselect the options to meet your requirements.
As I mentioned earlier, Flash has many ways of doing the same thing, but every method can’t be covered in one tutorial. I recommend demonstrating the most common method in your tutorial. If you are narrating your lesson, which I highly recommend, you can mention the less-common methods in your narration without actually demonstrating how they are applied.
Write the Script
Again, I highly recommend writing a script and narrating your tutorial. If recording your voice in this way is not natural for you, don’t worry, you’ll get better with practice. I suggest narrating your lesson because some people learn best by seeing the information in action, and others may learn best by hearing it. But everyone is more likely to learn if they encounter the information in more than one way. So, if someone were to hear and see the information, they are more likely to learn it than if they were to only hear it or only see it.
I also recommend writing the script after you have recorded the screen. This is because it is easier to write a script to match what is happening on the screen than it is record a screen to match a written script. You know the screen is accurate because you see the end result of all your actions. However, writing a script of how to perform certain steps from your memory is more likely to have missing steps or contain errors.
Narrate the Tutorial
Narration for the tutorial should be recorded on the corresponding slide, starting with the first slide and in sequential order, working your way through to the last slide. When screen recordings are produced, you’ll notice that some slides (e.g. those recording multiple mouse clicks or screen reloads) do not require narration. This is why it is important to record the screens first, and then add the audio narration to the slides that need it.
Test the Tutorial
It’s a good idea to test your tutorial often while it is being produced. After you’ve recorded the screens, watch the entire tutorial, even if the timing isn’t correct. By the way, in most cases the timing will not be correct initially because of preset times for actions in Captivate. However, watching the tutorial from beginning to end will help you ensure that all the required steps have been correctly recorded.
As you’re testing, there are a few things you should always check. Make sure that the audio is accurately synched with the actions on the screen. Also make sure that there is enough silence before and after actions occur on the screen. This gives the learner time to get oriented and ready for what is about to happen. Finally, adjust the timing for all the slides so that all actions are similar to what happens in the real world. This refers to making the timing realistic for selections in drop-down boxes and page reloads after a button or link is clicked.
So those are the basics for creating Flash tutorials with Adobe Captivate. There is enough information here to get you started, but you’ll only be able to produce top-quality tutorials with a lot of practice. If you want to see examples Flash tutorials made in Captivate, visit http://flash-tutorials.elearner.tv/
All of us know that music theory is the language of music. Thus, the Terminologies of music theory are its vocabulary. That is how we communicate terms in music theory. That is how we can express an idea in our head and put it down on paper.
Say, Do you know whats a Triad? An Interval? How about an octave?. If you don’t then you’re not alone in this human race for learning to play the guitar and ignoring the theory behind it.
Most self-taught guitarists advance with learning to play the guitar without knowing 10 percent of the terminologies involved in learning to play the guitar. Most of my friends don’t know more than the names of the basics chords of guitar. Sure they can play the D(seven), F(minor) and even F(sharp) and not know the name of that chord. That is because they learn from sources other than those that necessitate a degree in music, like from a friend who knows a piece of music and he just learns to play it by sound and observing him play.
The most rational reason for that is because they learn more by sound than theory. In theory, that sounds more favorable than picking up a book and going through pages and pages of music theory only to forget why you picked the book in the first place. Books on music theory can be misleading and could end up making you hate music theory or even theories in general.
Most tutored guitarist too advance with learning to play only by the rules. Well, that’s a good thing since they’re learning it the right way but they get too attached to playing by the rules that they forget or say deprive themselves of the exceptions. No theory is perfect. If it were, it would be a law or a rule. So, when theories are involved, exceptions are the inseparable other side of the coin. For all the theories in music there are hundreds of exceptions. These exceptions are the ones that make learning music so unique and wonderful.
I myself started of learning the guitar from observing my uncle play. But once I got the hang of the basic playing techniques, I wanted to know more about this language and I realized I didn’t know anything about playing, technically. As I started learning the names of chords and everything around it, I realized that there were thousands of terms related to music theory. So, I picked only those which I wanted to learn to get through my guitar lessons. That way I’ll have my head in the game and I wont drown in the sea of terminology of music.
Learning the terms is all about what you want to know about music that you are trying to learn at the moment. There’s no point in learning terms which you don’t need at the moment or think that it might be useful for future use. It’s always good to know more in advance but for that term to have a long-term effect on our memories its best to learn them with an example. For example, to learn a chord, say D(seven), you’re not going to learn it simply by just mugging the finger placements.It might take hours of practice before it can blend into you till you play that chord without looking at the guitar fret.
The same is applicable for all the other terms in music. Learning music is not just about theory, it is about applying that music theory practically and practicing till it is on the tip of your finger. Don’t be afraid to dig in a term of music next time there’s a guitar in your hand and something in your head and you are left clueless. There’s always a reason behind the term being named that way and there’s always a theory involved around it.